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The Midnight Rebellion

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The Midnight Rebellion

By WBUR

Lost in a watery wasteland, Joule must find her way home. She needs YOUR help. Each chapter ends with a choice. Start with Chapter 1. Then YOU decide what’s next. Triumph or failure, it’s on you. Choose wisely. The Midnight Rebellion is a new podcast from WBUR, Boston’s NPR.

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Every episode, a new adventure.

26 episodes
·25:56

26 | Into the Lake

About this episode

As a storm rages, our heroes descend into Shark Lake. Farewell and adieu. This is the end.

Show notes:

·17:28

25 | Refuse

About this episode

Joule rejects the deal, keeps the pocket watch, and makes for the machine. What happens next? We’ll be honest with you. Things fall apart.

Show notes:

·17:10

24 | Across the City

About this episode

Sure, you chose to go after Nico. That doesn’t mean everyone has to agree. An argument splits the group, and the mission gets complicated in Sky Island’s carnival of delights. Squawk.

Show notes:

·11:50

23 | Accept

About this episode

Joule trades her ride home to save her mom and friends. That might spell doom for the planet’s future, but you’ve got plenty of time to figure that out. It’s the future.

Show notes:

·22:18

22 | Bright Tower

About this episode

With no idea how to find Nico, Joule sticks to the plan to save her mom. The funny thing about family reunions? They’re never as normal as you want them to be.

Show notes:

·18:36

21 | Gulf of Maine

About this episode

After fleeing the Sac, the gang sails northeast into the vaster ocean. A nearing storm foretells destruction. Also, their boat sinks.

Show notes:

·16:43

20 | Nakambe River

About this episode

A stroke of luck helps the group reach a new continent as they search for Sky Island. There’s a lot of sand, but oases are real, right? Right?

Show notes:

·13:05

19 | Cape Cod Bay

About this episode

On their quest for the elusive Sky Island, the trio follows a staticky signal to turbulent waters. They find a field of long-forgotten giants.

Show notes:

·22:40

Part III: 18 | Rebel

About this episode

Joule and Cutthroat plan their rescue mission at the rebels’ home base. Nico tries to be positive. Buggy listens to the radio. P.S. Yes, tomatoes are fruits. Please do not send us angry mail.

Show notes:

·14:29

16 | Lies

About this episode

Joule doesn’t trust Cap’n Cutthroat as far as she can throw him—which is not far. (He’s huge!) So she makes something up. The bad news? She’s not the best liar. The other bad news? Puzzles.

Show notes:

·15:20

15 | Joule, Aboard

About this episode

Bright must not keep the machine! Joule continues the journey alone and slips inside Bright’s shipping vessel. But, squid suckers, it is hot, and she did not bring a water bottle. Can she borrow yours? Wait, that doesn’t make sense.

Show notes:

·20:09

14 | Truth

About this episode

Shocked by the big news, Joule decides to trust Cap’n Cutthroat and tell him she lost the machine. (Twice.) Does he keep his cool? We’re going to let you figure that one out on your own. P.S. There’s something in the water.

Show notes:

·15:02

13 | Jump Ship

About this episode

Joule goes back for Buggy and Nico, Bright gets away with the machine, and the trio comes face-to-face with a tattooed pirate in desperate need of anger management classes.

Show notes:

·18:27

Part II: 12 | Smoke and Sails

About this episode

The mission is greater! The stakes are stakier! Joule and the others race to Black Marsh — but they are not the only ones searching for the machine. (There’s also a seagull.)

Show notes:

·15:59

11 | Seek the Seawall

About this episode

Joule and the others take a boat to the harbor in the dead of night. How are they supposed to find the machine in the dark? Don’t ask us, we didn’t choose this chapter.

Show notes:

·20:28

10 | Hide

About this episode

Joule jumps into the slime pile to avoid getting speared. Smart. But unexpected news threatens her plans, and she seeks advice from a Scottish guy who reads a lot.

Show notes:

·15:30

9 | Swim for It

About this episode

We strongly discourage crossing rivers if you don’t know how to swim. Joule does not take our advice.

Show notes:

·15:41

8 | Find the Warden

About this episode

Chaos erupts at the Bunker Hill Work Camp for a Brighter Future, but Joule is on a mission. Finally, someone hears her out. Be Bright, be right!

Show notes:

·15:30

7 | Get to the Copter

About this episode

She haz to get to zee copter! Joule ditches the kid and goes after the flying thing with chrome tentacles. She meets someone without a head, and then gets herself in a bind.

Show notes:

·17:41

6 | Make for the Marsh

About this episode

Electricity never felt so scary. With Bright’s shockbolting tins in hot pursuit, Joule and the others flee Mud Market, but will they make it to the marsh in time? More importantly, is it pronounced “marsh” or “mahsh”?

Show notes:

·19:47

5 | Stand Up

About this episode

Psh! Seaweed? No thanks. Joule introduces herself to Buggy’s sibling, who is ... moody. Then an old lady gives a math quiz.

Show notes:

·19:10

4 | Chase the Kid

About this episode

The weird boy disappears into the fog, an epic chase ensues, and Joule gets a tour of Intertidal Sacrifice Zone #617. She spots a duck.

Show notes:

·15:45

3 | Into the Machine

About this episode

Joule steps inside the vessel to retrieve her mom’s watch. Then she gets a good night’s rest, and everything is peachy. Just kidding.

Show notes:

 

·15:04

2 | Get Hart

About this episode

Joule calls for Hartree to show him the machine, but surprise strikes when she wakes up far from home. Also, there’s dessert.

Show notes:

·18:28

Part I: 1 | Almost Midnight

About this episode

The adventure begins. As a storm rages, Joule Watts-Green and her brother sneak into their mom’s laboratory, where she finds a mysterious machine containing a lost treasure. What will Joule do?

Show notes:

·02:00

Trailer: The Midnight Rebellion

About this episode

When Joule steps into her mom’s mysterious machine, she’s thrown into a strange and polluted city of tides. The sea has risen, turning streets into rivers. The air is thick and smelly. The sun feels like hot iron. And the place crawls with energy-hungry robots that shoot lightning. It’s not great! 

But who said danger can’t be fun?

To find her way home, Joule must be brave and smart, she’ll need friends, and she’ll need you. That’s right. YOU! The person reading this right now!

Every chapter ends with a choice, and your choices shape the story.

26 episodes. 82 possible paths. You can save Joule. You might even save the world.

The clock’s ticking. What will you do?

Part 1 launches on Earth Day, April 22. Follow The Midnight Rebellion in your podcast app now to get notified when episodes drop.